Meiyen Bell Kennedy

The Art of Writing: When an Idea Refuses to Leave

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Every story begins before the first sentence.

Sometimes long before it.

Before there are characters with names or chapters with numbers. Before there is a story map, an outline, a conflict, a climax, or a carefully planned ending.

There is just an idea.

What if?

For me, that may be the most exciting part of writing.

What if technology could remove the distance between our choices and their consequences?

What if a system designed to protect humanity became so good at protecting us that we forgot how much of ourselves we had surrendered to it?

What if something impossible happened tomorrow—and instead of asking whether it could happen, we treated it as though it already had?

That's where stories begin.

But where do the ideas themselves come from?

That's the maddening thing about creativity: there isn't an answer.

You Can't Schedule an Idea

I suppose you can sit at a desk with a notebook and make lists.

You can brainstorm.

You can write ten possibilities, cross out nine, circle one, stare at it for twenty minutes, cross it out too, retrieve it from the trash, decide it's brilliant, decide it's terrible, make coffee, and begin again.

And sometimes that works.

Some writers are extraordinarily deliberate. They identify a subject they want to explore and begin constructing possibilities around it. They research. They brainstorm. They build worlds from the outside inward.

Other writers seem to be ambushed by their stories.

A sentence occurs to them while they're driving.

They overhear something in a restaurant.

They read a news story and think, But what if...

They notice some tiny, ordinary human behavior that everyone else has probably seen a thousand times—and suddenly it isn't ordinary anymore.

An idea doesn't always arrive looking like a novel.

Sometimes it arrives as a question.

Sometimes it's an image.

Sometimes it's a person who doesn't exist yet.

Sometimes it's one bizarre hypothetical that won't leave you alone.

And perhaps that's the first real art of writing:

recognizing when a thought is asking to become something more.

Then Comes the Obsession

This is the part people who don't write may not realize.

A good idea is incredibly inconvenient.

It follows you around.

You think about it while you're showering. Driving. Folding laundry. Trying to sleep.

Especially while trying to sleep.

You start asking questions.

If this happened, what would happen next?

Who would be affected first?

Who would embrace it?

Who would fear it?

Who would exploit it?

Who would resist it?

What would the government do?

What would families do?

What would churches do?

What would I do?

That last question is usually where an interesting premise begins becoming a human story.

Because an idea alone isn't enough.

You can invent the most fascinating world imaginable, but eventually someone has to live there.

Someone has to lose something.

Someone has to want something.

Someone has to make a decision.

And someone has to pay for it.

That's when I begin mapping.

Building the Map

A story map sounds terribly organized.

And sometimes it is.

You begin with the premise. Then the characters. Then the major conflicts. You identify turning points. You decide what information the reader should know and—equally important—what the reader should not know yet.

You plant breadcrumbs.

This matters enormously.

A revelation on page 300 should ideally make the reader remember something from page 47 and think:

WAIT.

That's one of my favorite things fiction can do.

The clue was there.

The reader saw it.

They simply didn't know what they were seeing.

So you begin constructing the architecture.

Where does the story start?

What changes everything?

What does the protagonist believe at the beginning that he or she may no longer believe by the end?

What does each character want?

What are they afraid of?

Where do their desires collide?

What is the point of no return?

Where does the tension peak?

And perhaps most importantly:

What is this story actually about?

Not what happens.

What it's about.

Those are very different questions.

A novel might be about artificial intelligence on the surface and actually be about authority.

It might be about an impossible technology and actually be about empathy.

It might be about the end of the world and actually be about a marriage.

Plot is what happens.

Story is why it matters.

A good story map has to understand both.

And Then Your Characters Ruin Everything

This is where the neat little map gets interesting.

Because sometimes you create a character for a specific purpose.

You know exactly what that character is supposed to do.

Then you begin writing them.

And somewhere around Chapter Seven, they apparently develop opinions.

Suddenly the dialogue you planned doesn't sound like something they would say.

The decision you need them to make doesn't fit the person they've become.

A secondary character becomes far more important than you intended.

A relationship you thought would carry the story doesn't.

A scene you were absolutely certain belonged in the book suddenly feels dishonest.

And now you have a choice.

Force the character back onto the map.

Or change the map.

This is where I think writing stops being construction and becomes discovery.

There is a peculiar moment in writing when characters become developed enough that you can no longer make them do anything you want.

Of course, technically, you can.

You're the author.

You can type whatever you please.

But the reader will know.

They may not be able to explain why something feels wrong, but they'll feel it.

Because once you've established who someone is, the story has rules.

So How Closely Should You Follow the Outline?

Ask ten writers and you'll probably get eleven answers.

Some outline everything before writing Chapter One.

Some know the beginning and ending but discover the middle along the way.

Some begin with nothing more than a character and a problem.

Some write elaborate character biographies.

Some use index cards.

Some create spreadsheets.

Some fill walls with sticky notes and colored string until their office resembles the headquarters of an FBI investigation.

And some sit down and type:

Chapter One

...and hope somebody in their imagination knows where we're going.

None of those approaches is inherently superior.

The real question is whether your method helps you tell the story truthfully.

I happen to love structure.

I want to know where I'm going.

I want to understand the major turns before I arrive at them. I want the ending to feel inevitable in retrospect, even if the reader never saw it coming.

But I've also learned something important:

A story map is a map. It is not a contract.

Sometimes the story knows something the outline didn't.

The Story You Planned vs. the Story You Found

I was reminded of this while working on The Ledger.

I didn't casually wander into that story without a plan.

I mapped it.

I outlined it.

In fact, I planned it as three separate books—and wrote all three.

Book One.

Book Two.

Book Three.

Done.

Except they weren't.

Once I could see the entire story in front of me, I realized that the structure I had so carefully created wasn't serving the story as well as I thought it was.

I had written three books.

But I had not necessarily written three separate stories.

So I dismantled the structure and rebuilt it as one.

That wasn't part of the map.

But it was what the story needed.

And perhaps that's the strange balance at the center of writing.

You have to be disciplined enough to build the architecture.

And humble enough to tear some of it down.

There Is No Correct Way to Make Something That Didn't Exist Before

I think that's why I'm suspicious of anyone who claims there is one proper way to write a novel.

How could there be?

We aren't assembling furniture.

There are no instructions tucked inside the box.

Writing is an odd partnership between discipline and imagination.

You plan.

Then you discover.

You outline.

Then you deviate.

You create characters.

Then you listen to them.

You decide what your story means.

Then, occasionally, somewhere in the middle of writing it, you discover that it means something deeper than you understood when you began.

And sometimes the best ideas don't come because you sat down and demanded one.

They arrive quietly.

A question.

An observation.

An uncomfortable possibility.

A ridiculous hypothetical.

What if?

Maybe you write it down immediately.

Maybe you let it sit.

Maybe you make lists and diagrams and character profiles.

Maybe you obsess over it for three months before writing a single sentence.

Maybe you open a blank document that night and follow it wherever it goes.

It's different for everyone.

But I think the important part is this:

When an idea keeps returning, pay attention.

Don't dismiss it because it isn't fully formed.

Don't demand that it already know its characters, its ending, or what it's trying to say.

Give it room.

Ask it questions.

Follow it for a while.

Build the map when you need one.

Change the map when it lies to you.

And remember that every novel you've ever loved once existed as nothing more than a thought inside someone's head that they could very easily have ignored.

Thankfully, they didn't.

Neither should we.

— Meiyen Kennedy

The Existential Echo

writing craftcreativitystory mappingThe LedgerMeiyen Kennedy
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